Unlike Soundfonts, which are monolithic files, the SFZ file-format has two components: a group of samples, and a text file that 'points' to these samples and defines what to do with them. However, the SFZ concept goes much further than that simple example, so we'll explore the subject further here. We touched on SFZ files in the Sonar workshop in SOS April 2007 ( which described Session Drummer 2 and how to create your own drum kits by collecting various samples, then assigning them to pads with SFZ-format files. The SFZ file format is not unlike the concept of Soundfonts, where you can load a ready-to-go multisampled sound - not just the samples - as one file. Should you care? Yes, you should, and here's why. ![]() ![]() And there's another group of soft synths, including DropZone, RXP, SFZ, Session Drummer 2 and LE versions of Dimension and Rapture, that all have something in common: they can load SFZ-format files. Sonar 7 is positively bristling with soft synths, including z3ta+ (the subject of last issue's workshop article), the TTS1 GM module, DreamStation, Pentagon I, PSYN II, Roland GrooveSynth, and the underrated Cyclone. Don't panic: it's easier than you might think. Understanding how to program SFZ files opens up lots of ways to better exploit what Sonar's bundled soft synths have to offer.
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